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author | Vincent <vincent.leung60@gmail.com> | 2014-12-08 23:33:59 +0100 |
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committer | Vincent <vincent.leung60@gmail.com> | 2014-12-08 23:33:59 +0100 |
commit | 12c012fa01e719c7c103e36ae0407294a0d11bfb (patch) | |
tree | 0a7e64a44a7662c5a2eb3f17990c8bc918a1e8d4 /src/Server.h | |
parent | created callback in Root and changed CheckMultiLogin() to use the DoWithPlayer function at Root instead of World. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Server.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Server.h b/src/Server.h index e329b5c65..a93e8df75 100644 --- a/src/Server.h +++ b/src/Server.h @@ -67,10 +67,12 @@ public: // tolua_export int GetNumPlayers(void) const; void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; } - // Check if the player is queued to be transferred to a World. + /** Check if the player is queued to be transferred to a World. + Returns true is Player is found in queue. */ bool IsPlayerInQueue(AString a_Username); - // Can login more than once with same username. + /** Can login more than once with same username. + Returns false if it is not allowed, true otherwise. */ bool IsAllowMultiLogin(void) { return m_bAllowMultiLogin; } // Hardcore mode or not: |