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author | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-29 22:04:00 +0200 |
commit | a9b597087b56b4526a3f6447789ba141568575a1 (patch) | |
tree | a08542d77b5668a25ca5e00492577ed6f4d61a9a /src/Simulator/FireSimulator.cpp | |
parent | Spacing fixes and a few more BLOCK_META constants. (diff) | |
parent | Slight cleanup after portals (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FireSimulator.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 4fbfffd43..69dc7164e 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -63,7 +63,7 @@ static const struct -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFireSimulator: cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) : @@ -95,8 +95,10 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun int NumMSecs = (int)a_Dt; for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();) { - int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z); - BLOCKTYPE BlockType = a_Chunk->GetBlock(idx); + int x = itr->x; + int y = itr->y; + int z = itr->z; + BLOCKTYPE BlockType = a_Chunk->GetBlock(x, y, z); if (!IsAllowedBlock(BlockType)) { @@ -125,7 +127,7 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width ); */ - NIBBLETYPE BlockMeta = a_Chunk->GetMeta(idx); + NIBBLETYPE BlockMeta = a_Chunk->GetMeta(x, y, z); if (BlockMeta == 0x0f) { // The fire burnt out completely @@ -138,9 +140,9 @@ void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChun continue; } - if((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) + if ((itr->y > 0) && (!DoesBurnForever(a_Chunk->GetBlock(itr->x, itr->y - 1, itr->z)))) { - a_Chunk->SetMeta(idx, BlockMeta + 1); + a_Chunk->SetMeta(x, y, z, BlockMeta + 1); } itr->Data = GetBurnStepTime(a_Chunk, itr->x, itr->y, itr->z); // TODO: Add some randomness into this } // for itr - Data[] @@ -304,14 +306,14 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int // No need to check the coords for equality with the parent block, // it cannot catch fire anyway (because it's not an air block) - if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) + if (m_World.GetTickRandomNumber(MAX_CHANCE_FLAMMABILITY) > m_Flammability) { continue; } // Start the fire in the neighbor {x, y, z} /* - FLOG("FS: Trying to start fire at {%d, %d, %d}.", + FLOG("FS: Trying to start fire at {%d, %d, %d}.", x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width ); */ |