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authorr.ramazanov <r.ramazanov@servplus.ru>2014-04-23 16:15:28 +0200
committerr.ramazanov <r.ramazanov@servplus.ru>2014-04-23 16:15:28 +0200
commit103c867f1f42c38df3d2bfba2ffbc4c8e7ac2932 (patch)
treeb17cb676477be05abac7084bc0e1e49f651c2456 /src/Simulator/FireSimulator.cpp
parentMobs shouldn't burn when it's Raining #906 (diff)
parentMerge pull request #925 from archshift/master (diff)
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Diffstat (limited to 'src/Simulator/FireSimulator.cpp')
-rw-r--r--src/Simulator/FireSimulator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index 470dfc791..4fbfffd43 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -350,7 +350,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_Rel
{
continue;
}
- BlockType = Neighbour->GetBlock(X, a_RelY + gCrossCoords[i].y, Z);
+ BlockType = Neighbour->GetBlock(X, a_RelY + gNeighborCoords[i].y, Z);
if (!IsFuel(BlockType))
{