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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Simulator/FireSimulator.h | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FireSimulator.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index a59c66de5..bda02cbf7 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -39,22 +39,22 @@ protected: /** Chance [0..100000] of an adjacent fuel to catch fire on each tick */ int m_Flammability; - + /** Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block */ int m_ReplaceFuelChance; - - + + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - + /** Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels */ int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Tries to spread fire to a neighborhood of the specified block */ void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Removes all burnable blocks neighboring the specified block */ void RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Returns true if a fire can be started in the specified block, that is, it is an air block and has fuel next to it. Note that a_NearChunk may be a chunk neighbor to the block specified! |