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authorMattes D <github@xoft.cz>2019-10-11 11:02:53 +0200
committerMattes D <github@xoft.cz>2019-10-28 10:45:43 +0100
commit61904af626b036b6e4e045ca219b2a361aa45a6e (patch)
tree60b99ab37c9ec87ca96d403b3254a4da023cf6ac /src/Simulator/FloodyFluidSimulator.h
parentUpdate README.md (#4423) (diff)
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-rw-r--r--src/Simulator/FloodyFluidSimulator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index d193b0f90..1139da1fc 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -42,7 +42,7 @@ protected:
/** Checks if the specified block should harden (Water / Lava interaction) and if so, converts it to a suitable block.
Returns whether the block was changed or not. */
- bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
+ bool HardenBlock(cChunk * a_Chunk, Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
/** Spread fluid to XZ neighbors.
The coords are of the block currently being processed; a_NewMeta is the new meta for the new fluid block.