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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-10 13:16:20 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-10 13:16:20 +0200
commit9c490293b88f9828577e5431c5151f7f1bec09f4 (patch)
treebe616a3c3b2db083b2f3908220818231778609ef /src/Simulator/FloodyFluidSimulator.h
parentFixed some warnings and logic errors in Monster.cpp (diff)
parentMerge pull request #1985 from SafwatHalaby/lessPathCalcs (diff)
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-rw-r--r--src/Simulator/FloodyFluidSimulator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 8e1be5e6b..0eac61a03 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -47,7 +47,7 @@ protected:
/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
- /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
+ /** Checks if the specified block should harden (Water / Lava interaction) and if so, converts it to a suitable block.
Returns whether the block was changed or not. */
bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);