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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-05-10 13:16:20 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2015-05-10 13:16:20 +0200 |
commit | 9c490293b88f9828577e5431c5151f7f1bec09f4 (patch) | |
tree | be616a3c3b2db083b2f3908220818231778609ef /src/Simulator/FloodyFluidSimulator.h | |
parent | Fixed some warnings and logic errors in Monster.cpp (diff) | |
parent | Merge pull request #1985 from SafwatHalaby/lessPathCalcs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index 8e1be5e6b..0eac61a03 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -47,7 +47,7 @@ protected: /** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block. + /** Checks if the specified block should harden (Water / Lava interaction) and if so, converts it to a suitable block. Returns whether the block was changed or not. */ bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); |