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authorAlexander Harkness <bearbin@gmail.com>2015-05-19 19:43:19 +0200
committerAlexander Harkness <bearbin@gmail.com>2015-05-19 19:43:19 +0200
commitcbb425f027a7b51c4aed5d3399b26cf325c4c8ce (patch)
tree6a35f2c9c44b7d3d5142635178bf1ec9ca5e428c /src/Simulator/FloodyFluidSimulator.h
parentUpdated Core. (diff)
parentMerge pull request #2057 from Seadragon91/master (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/FloodyFluidSimulator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 8e1be5e6b..0eac61a03 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -47,7 +47,7 @@ protected:
/** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
- /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
+ /** Checks if the specified block should harden (Water / Lava interaction) and if so, converts it to a suitable block.
Returns whether the block was changed or not. */
bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);