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authorHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
committerHowaner <franzi.moos@googlemail.com>2014-05-07 12:54:58 +0200
commitf5fe3682201e2f1356e3a5c408eb8296b542e072 (patch)
tree208ec7a760b9e909fbb43e1a12ee43d866cb9df7 /src/Simulator/FloodyFluidSimulator.h
parentRemove old import (diff)
parentFixed wires powering wires diagonally below them (diff)
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Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.h')
-rw-r--r--src/Simulator/FloodyFluidSimulator.h13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h
index 632de3bb2..8e1be5e6b 100644
--- a/src/Simulator/FloodyFluidSimulator.h
+++ b/src/Simulator/FloodyFluidSimulator.h
@@ -48,16 +48,13 @@ protected:
bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
/** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block.
- *
- * Returns whether the block was changed or not.
- */
+ Returns whether the block was changed or not. */
bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta);
- /** Spread water to neighbors.
- *
- * May be overridden to provide more sophisticated algorithms.
- */
- virtual void Spread(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
+ /** Spread fluid to XZ neighbors.
+ The coords are of the block currently being processed; a_NewMeta is the new meta for the new fluid block.
+ Descendants may overridde to provide more sophisticated algorithms. */
+ virtual void SpreadXZ(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_NewMeta);
} ;