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author | Mattes D <github@xoft.cz> | 2014-03-07 21:33:22 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-03-07 21:33:22 +0100 |
commit | ae84cdf24222909e97d1cd350821a8fbb0dcbeeb (patch) | |
tree | 56fdeb8791d513e577ef557850361e99a430ed59 /src/Simulator/FloodyFluidSimulator.h | |
parent | Fixed cBlockArea schematic string saving signature. (diff) | |
parent | Added some comments (diff) | |
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Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.h')
-rw-r--r-- | src/Simulator/FloodyFluidSimulator.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.h b/src/Simulator/FloodyFluidSimulator.h index 5fd91b2b1..632de3bb2 100644 --- a/src/Simulator/FloodyFluidSimulator.h +++ b/src/Simulator/FloodyFluidSimulator.h @@ -47,6 +47,12 @@ protected: /** Checks if there are enough neighbors to create a source at the coords specified; turns into source and returns true if so. */ bool CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); + /** Checks if the specified block should harden (Water/Lava interaction) and if so, converts it to a suitable block. + * + * Returns whether the block was changed or not. + */ + bool HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta); + /** Spread water to neighbors. * * May be overridden to provide more sophisticated algorithms. |