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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-12-13 13:11:01 +0100 |
commit | 4b20a615192baeb5ef0a04a10161a03428cda8cd (patch) | |
tree | c6f25102267b0cc4a444f6e746679405948142b0 /src/Simulator/FluidSimulator.cpp | |
parent | Fixed compilation? (diff) | |
parent | Merge pull request #1660 from Seadragon91/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 9c8453d04..ecd74ee52 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -133,8 +133,10 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a /* Disabled because of causing problems and being useless atm char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); // If there is nothing or fluid below it -> dominating flow is down :D - if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow)) + if ((BlockBelow == E_BLOCK_AIR) || IsAllowedBlock(BlockBelow)) + { return Y_MINUS; + } */ NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted @@ -182,7 +184,9 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a } if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z)) + { return NONE; + } if (a_X - X > 0) { |