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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
commitef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch)
tree1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/Simulator/FluidSimulator.cpp
parentAdd armor items directly to the armor slots. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to 'src/Simulator/FluidSimulator.cpp')
-rw-r--r--src/Simulator/FluidSimulator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index 499e204a1..58501326f 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -159,18 +159,18 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
{
Vector3i *Pos = (*it);
char BlockID = m_World.GetBlock(Pos->x, Pos->y, Pos->z);
- if(IsAllowedBlock(BlockID))
+ if (IsAllowedBlock(BlockID))
{
char Meta = m_World.GetBlockMeta(Pos->x, Pos->y, Pos->z);
- if(Meta > LowestPoint)
+ if (Meta > LowestPoint)
{
LowestPoint = Meta;
X = Pos->x;
Z = Pos->z;
}
}
- else if(BlockID == E_BLOCK_AIR)
+ else if (BlockID == E_BLOCK_AIR)
{
LowestPoint = 9; // This always dominates
X = Pos->x;