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author | Mattes D <github@xoft.cz> | 2014-12-05 12:56:53 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-05 12:58:47 +0100 |
commit | 44644ae0254bf3659c0995575041e2f656f20398 (patch) | |
tree | 571528b0f4864c0dab826a4366b9ad40049960be /src/Simulator/FluidSimulator.cpp | |
parent | Merge pull request #1649 from jonfabe/InfoDumpFix (diff) | |
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Diffstat (limited to 'src/Simulator/FluidSimulator.cpp')
-rw-r--r-- | src/Simulator/FluidSimulator.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp index 9c8453d04..a7551d9bc 100644 --- a/src/Simulator/FluidSimulator.cpp +++ b/src/Simulator/FluidSimulator.cpp @@ -133,8 +133,10 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a /* Disabled because of causing problems and being useless atm char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); // If there is nothing or fluid below it -> dominating flow is down :D - if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow)) + if ((BlockBelow == E_BLOCK_AIR) || IsAllowedBlock(BlockBelow)) + { return Y_MINUS; + } */ NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted |