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authorHowaner <franzi.moos@googlemail.com>2014-10-23 14:59:42 +0200
committerHowaner <franzi.moos@googlemail.com>2014-10-23 14:59:42 +0200
commit72bb299a4a4f74840c3b368c6669ddc3d32006ee (patch)
tree748fee756010b1f36aa95162f762e21ee0d19c0a /src/Simulator/FluidSimulator.h
parentMerge branch 'master' into ChunkLoader (diff)
parentFixed a crash in redstone simulator. (diff)
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Diffstat (limited to 'src/Simulator/FluidSimulator.h')
-rw-r--r--src/Simulator/FluidSimulator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FluidSimulator.h b/src/Simulator/FluidSimulator.h
index 0877a7bf1..d65a8e78b 100644
--- a/src/Simulator/FluidSimulator.h
+++ b/src/Simulator/FluidSimulator.h
@@ -51,7 +51,7 @@ public:
virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
/// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type.
- virtual cFluidSimulatorData * CreateChunkData(void) { return NULL; }
+ virtual cFluidSimulatorData * CreateChunkData(void) { return nullptr; }
bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }