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author | Dave Tucker <dave@dtucker.co.uk> | 2015-11-24 00:39:19 +0100 |
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committer | Dave Tucker <dave@dtucker.co.uk> | 2015-11-24 14:21:40 +0100 |
commit | 83870f9fc0e19da646f408a2d6636adfe4b5c002 (patch) | |
tree | d63858a16962f83d68620bc55c8efeed126874a6 /src/Simulator/IncrementalRedstoneSimulator.cpp | |
parent | Merge pull request #2645 from Gargaj/followedarray (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator.cpp')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 43f38584e..fc3dc0a73 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -444,7 +444,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl if ((MetaData & 0x4) == 0) { m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } @@ -456,7 +456,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl if ((MetaData & 0x4) != 0) { m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & ~0x04); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } @@ -973,7 +973,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY, if (!DoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ)) { DoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true); } @@ -986,7 +986,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY, if (DoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ)) { DoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false); - m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0); + m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0); } SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false); } |