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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-12-17 00:18:59 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-12-17 00:18:59 +0100
commit8d9049603bba72f55f1fa9e47f281bb7d8bfca37 (patch)
treefa2bc45598eaf41da3a88960c1b4850f93c7b7f7 /src/Simulator/IncrementalRedstoneSimulator.h
parentRemoved test (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index ea6c72020..3d2962c08 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -108,7 +108,7 @@ private:
RepeatersDelayList * m_RepeatersDelayList;
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); }
- void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = NULL);
+ void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = nullptr);
cChunk * m_Chunk;
// We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly
@@ -390,4 +390,8 @@ private:
return RelPos;
}
-}; \ No newline at end of file
+};
+
+
+
+