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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-09-27 19:06:26 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-09-27 19:06:26 +0200 |
commit | 28ebe11df27dec124202eb8ecaa47806f3db3096 (patch) | |
tree | a18b102c8dec6ef1df714747f364518ef5ba9a05 /src/Simulator/IncrementalRedstoneSimulator.inc | |
parent | Merge pull request #1459 from Masy98/blocks (diff) | |
parent | Update creatable.cpp (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.inc | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.inc b/src/Simulator/IncrementalRedstoneSimulator.inc index 6fda9824c..adaa47967 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.inc +++ b/src/Simulator/IncrementalRedstoneSimulator.inc @@ -77,7 +77,7 @@ private: }; class cIncrementalRedstoneSimulatorChunkData : - cRedstoneSimulatorChunkData + public cRedstoneSimulatorChunkData { public: /// Per-chunk data for the simulator, specified individual chunks to simulate @@ -554,6 +554,11 @@ template <class ChunkType, class WorldType, template <BLOCKTYPE block> class Get void cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, ChunkType * a_Chunk) { m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData(); + if (m_RedstoneSimulatorChunkData == NULL) + { + m_RedstoneSimulatorChunkData = new cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData(); + a_Chunk->SetRedstoneSimulatorData(m_RedstoneSimulatorChunkData); + } if (m_RedstoneSimulatorChunkData->m_ChunkData.empty() && ((cIncrementalRedstoneSimulator<ChunkType, WorldType, GetHandlerCompileTime, ChestType>::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData())->m_QueuedChunkData.empty()) { return; |