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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-28 16:09:01 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-03-28 16:36:10 +0200
commit5d118160150cad8a318c513dbc71dc49941ef0ab (patch)
tree13d48353e90f3a9e68005a7957a6d0dee0a49683 /src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
parentFix chunk block changes being sent out of order (#5169) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h90
1 files changed, 6 insertions, 84 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index b13d1f6f5..7f08c50af 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -1,9 +1,7 @@
#pragma once
-#include "BlockType.h"
#include "../RedstoneSimulator.h"
-#include "RedstoneSimulatorChunkData.h"
@@ -16,98 +14,22 @@ class cIncrementalRedstoneSimulator final :
public:
- using Super::cRedstoneSimulator;
+ using Super::Super;
private:
/** Returns if a redstone device is always ticked due to influence by its environment */
- inline static bool IsAlwaysTicked(BLOCKTYPE a_Block)
- {
- switch (a_Block) // Call the appropriate simulator for the entry's block type
- {
- case E_BLOCK_DAYLIGHT_SENSOR:
- case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
- case E_BLOCK_TRIPWIRE_HOOK:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
- case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return true;
- default: return false;
- }
- }
+ static bool IsAlwaysTicked(BLOCKTYPE a_Block);
/** Returns if a block is any sort of redstone device */
- inline static bool IsRedstone(BLOCKTYPE a_Block)
- {
- switch (a_Block)
- {
- // All redstone devices, please alpha sort
- case E_BLOCK_ACACIA_DOOR:
- case E_BLOCK_ACACIA_FENCE_GATE:
- case E_BLOCK_ACTIVATOR_RAIL:
- case E_BLOCK_ACTIVE_COMPARATOR:
- case E_BLOCK_BIRCH_DOOR:
- case E_BLOCK_BIRCH_FENCE_GATE:
- case E_BLOCK_BLOCK_OF_REDSTONE:
- case E_BLOCK_COMMAND_BLOCK:
- case E_BLOCK_DARK_OAK_DOOR:
- case E_BLOCK_DARK_OAK_FENCE_GATE:
- case E_BLOCK_DAYLIGHT_SENSOR:
- case E_BLOCK_DETECTOR_RAIL:
- case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- case E_BLOCK_FENCE_GATE:
- case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
- case E_BLOCK_HOPPER:
- case E_BLOCK_INACTIVE_COMPARATOR:
- case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
- case E_BLOCK_IRON_DOOR:
- case E_BLOCK_IRON_TRAPDOOR:
- case E_BLOCK_JUNGLE_DOOR:
- case E_BLOCK_JUNGLE_FENCE_GATE:
- case E_BLOCK_LEVER:
- case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
- case E_BLOCK_NOTE_BLOCK:
- case E_BLOCK_OBSERVER:
- case E_BLOCK_POWERED_RAIL:
- case E_BLOCK_REDSTONE_LAMP_OFF:
- case E_BLOCK_REDSTONE_LAMP_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_WIRE:
- case E_BLOCK_SPRUCE_DOOR:
- case E_BLOCK_SPRUCE_FENCE_GATE:
- case E_BLOCK_STICKY_PISTON:
- case E_BLOCK_STONE_BUTTON:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_TNT:
- case E_BLOCK_TRAPDOOR:
- case E_BLOCK_TRAPPED_CHEST:
- case E_BLOCK_TRIPWIRE_HOOK:
- case E_BLOCK_WOODEN_BUTTON:
- case E_BLOCK_WOODEN_DOOR:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_PISTON:
- {
- return true;
- }
- default: return false;
- }
- }
-
- virtual void Simulate(float Dt) override {}
- virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
+ static bool IsRedstone(BLOCKTYPE a_Block);
void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);
- virtual cIncrementalRedstoneSimulatorChunkData * CreateChunkData() override
- {
- return new cIncrementalRedstoneSimulatorChunkData;
- }
-
+ virtual void Simulate(float Dt) override {}
+ virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
+ virtual cRedstoneSimulatorChunkData * CreateChunkData() override;
virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) override;
} ;