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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-19 22:14:40 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-21 01:50:09 +0200 |
commit | 3143d6ce679f322ee73d3d70e2d843e9c98cc043 (patch) | |
tree | 8ccc3b6d2a22a848e0c01c667aa10b25c3a5684e /src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h | |
parent | Minor typo fixes (diff) | |
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h index 14932b95b..81b19688e 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h @@ -1,16 +1,15 @@ #pragma once -#include "RedstoneHandler.h" #include "../../Blocks/BlockPiston.h" -class cPistonHandler final: public cRedstoneHandler +namespace PistonHandler { - virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override + inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); @@ -21,7 +20,7 @@ class cPistonHandler final: public cRedstoneHandler return 0; } - virtual void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override + inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) { // LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); @@ -46,7 +45,7 @@ class cPistonHandler final: public cRedstoneHandler // However, this delay is already present: as a side effect of the implementation of piston animation in Blocks\BlockPiston.cpp } - virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override + inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_BlockType); |