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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-05 14:03:55 +0100
committerGitHub <noreply@github.com>2021-03-05 14:03:55 +0100
commit868cd94ee9a5a0638c014a4cc42224f01ff234c8 (patch)
treecd23dc866f77de5b0b3e89a5eafeeb2ef24ffbdd /src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
parentfixed the crash on generating in the SinglePiceStructuresGen (#5136) (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
index db622520a..70a546b0e 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
@@ -160,6 +160,7 @@ namespace RedstoneWireHandler
if (
// IsYMTerracingBlocked (i.e. check block above lower terracing position, a.k.a. just the plain adjacent)
(!cBlockInfo::IsSolid(LateralBlock) || cBlockInfo::IsTransparent(LateralBlock)) &&
+ (Adjacent.y > 0) &&
(NeighbourChunk->GetBlock(Adjacent + OffsetYM) == E_BLOCK_REDSTONE_WIRE) // Only terrace YM with another wire
)
{