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authorTiger Wang <ziwei.tiger@outlook.com>2020-08-20 21:04:28 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-21 01:50:09 +0200
commitd8c8d0124da12587bbaf52992f7a8d2e0b010544 (patch)
tree305983c82fdb55ec7f9bc37cda1b54304f4a0ecf /src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
parentcChunk's deleted copy constructor needs const (diff)
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Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
index bbc1c212d..2e04b4b75 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneWireHandler.h
@@ -189,7 +189,7 @@ namespace RedstoneWireHandler
DataForChunk(Chunk).WireStates[Position] = Block;
}
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
// Starts off as the wire's meta value, modified appropriately and returned
auto Power = a_Chunk.GetMeta(a_Position);
@@ -253,16 +253,16 @@ namespace RedstoneWireHandler
return Power;
}
- inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
- // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, a_PoweringData.PowerLevel);
+ // LOGD("Evaluating dusty the wire (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power);
- if (a_Meta == a_PoweringData.PowerLevel)
+ if (a_Meta == Power)
{
return;
}
- a_Chunk.SetMeta(a_Position, a_PoweringData.PowerLevel);
+ a_Chunk.SetMeta(a_Position, Power);
// Notify all positions, sans YP, to update:
for (const auto Offset : RelativeAdjacents)