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authorLane Kolbly <lane@rscheme.org>2017-08-17 15:48:38 +0200
committerMattes D <github@xoft.cz>2017-08-17 15:48:38 +0200
commit7bdbfad1bbabb84e650261ad31d2d9b47f8b12a9 (patch)
tree59128a57d87d7826de450a71e060bd869e837a4a /src/Simulator/Simulator.h
parentUpdated docs to mention InfoDump for creating README.md, etc. (#3895) (diff)
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Diffstat (limited to 'src/Simulator/Simulator.h')
-rw-r--r--src/Simulator/Simulator.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h
index ef0a3bf68..669680693 100644
--- a/src/Simulator/Simulator.h
+++ b/src/Simulator/Simulator.h
@@ -39,7 +39,7 @@ public:
}
/** Called when a block changes */
- void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk);
+ void WakeUp(Vector3i a_Block, cChunk * a_Chunk);
/** Does the same processing as WakeUp, but for all blocks within the specified area.
Has better performance than calling WakeUp for each block individually, due to neighbor-checking.
@@ -55,7 +55,7 @@ protected:
friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up
/** Called to simulate a new block */
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0;
+ virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) = 0;
cWorld & m_World;
} ;