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author | Lane Kolbly <lane@rscheme.org> | 2017-08-17 15:48:38 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-08-17 15:48:38 +0200 |
commit | 7bdbfad1bbabb84e650261ad31d2d9b47f8b12a9 (patch) | |
tree | 59128a57d87d7826de450a71e060bd869e837a4a /src/Simulator/SimulatorManager.h | |
parent | Updated docs to mention InfoDump for creating README.md, etc. (#3895) (diff) | |
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Diffstat (limited to 'src/Simulator/SimulatorManager.h')
-rw-r--r-- | src/Simulator/SimulatorManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h index daa949157..98a60b4ee 100644 --- a/src/Simulator/SimulatorManager.h +++ b/src/Simulator/SimulatorManager.h @@ -36,7 +36,7 @@ public: void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk); /* Called when a single block changes, wakes all simulators up for the block and its face-neighbors. */ - void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); + void WakeUp(Vector3i a_Block, cChunk * a_Chunk); /** Does the same processing as WakeUp, but for all blocks within the specified area. Has better performance than calling WakeUp for each block individually, due to neighbor-checking. |