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authorTiger Wang <ziwei.tiger@outlook.com>2021-04-05 02:38:43 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-04-12 23:35:07 +0200
commit4cd49d7eca5f8fd53eb98577a1f218a5086704bb (patch)
tree09bf29a1d30a37445796ed70867f934435c4261f /src/Simulator
parentFixed generator for the Mega Taiga biome (#5129) (diff)
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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
index 51a5fcb3b..75e6651da 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h
@@ -18,7 +18,7 @@ namespace DaylightSensorHandler
}
// The [0, 1) proportion of the current day that has elapsed.
- const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay() * (static_cast<float>(M_PI) / 12000.f);
+ const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay().count() * (static_cast<float>(M_PI) / 12000.f);
// The curved value of darkened skylight, with outputs somewhat similar to Vanilla.
const auto RawOutput = a_Chunk.GetSkyLightAltered(a_Position) * (0.6f * std::sin(ProportionOfDay) + 0.5f);