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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-05 02:38:43 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-12 23:35:07 +0200 |
commit | 4cd49d7eca5f8fd53eb98577a1f218a5086704bb (patch) | |
tree | 09bf29a1d30a37445796ed70867f934435c4261f /src/Simulator | |
parent | Fixed generator for the Mega Taiga biome (#5129) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h index 51a5fcb3b..75e6651da 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/DaylightSensorHandler.h @@ -18,7 +18,7 @@ namespace DaylightSensorHandler } // The [0, 1) proportion of the current day that has elapsed. - const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay() * (static_cast<float>(M_PI) / 12000.f); + const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay().count() * (static_cast<float>(M_PI) / 12000.f); // The curved value of darkened skylight, with outputs somewhat similar to Vanilla. const auto RawOutput = a_Chunk.GetSkyLightAltered(a_Position) * (0.6f * std::sin(ProportionOfDay) + 0.5f); |