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authormadmaxoft <github@xoft.cz>2014-07-17 22:59:02 +0200
committermadmaxoft <github@xoft.cz>2014-07-17 23:16:54 +0200
commitd0cc9aedb3e63d39324c52b6385406f362ab41b7 (patch)
tree20aed08f8932927b94735cf6d996f7d6ea375f46 /src/Simulator
parentPlayer.cpp: Fixed compile error (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 6249e0cdd..eb12c08e0 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -281,7 +281,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
if (ShouldUpdateSimulateOnceBlocks)
{
switch (dataitr->Data)
- {
+ {
case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_COMMAND_BLOCK: HandleCommandBlock(dataitr->x, dataitr->y, dataitr->z); break;
case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(dataitr->x, dataitr->y, dataitr->z); break;
@@ -392,7 +392,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R
if (a_MyState == E_BLOCK_REDSTONE_TORCH_ON)
{
- // Check if the block the torch is on is powered
+ // Check if the block the torch is on is powered
int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ;
AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
@@ -448,7 +448,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_RelBlockX, int a_R
}
else
{
- // Check if the block the torch is on is powered
+ // Check if the block the torch is on is powered
int X = a_RelBlockX; int Y = a_RelBlockY; int Z = a_RelBlockZ;
AddFaceDirection(X, Y, Z, cBlockTorchHandler::MetaDataToDirection(m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ)), true); // Inverse true to get the block torch is on
@@ -803,7 +803,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeaterDelays()
}
else if (Block != E_BLOCK_REDSTONE_REPEATER_OFF)
{
- m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta);
+ m_Chunk->SetBlock(RelBlockX, RelBlockY, RelBlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, Meta);
}
itr = m_RepeatersDelayList->erase(itr);
}