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authormathiascode <mathiascode@users.noreply.github.com>2017-02-14 11:13:55 +0100
committerMattes D <github@xoft.cz>2017-02-14 11:13:55 +0100
commit4311f4a658fe2bef362aeb9b4bdbcd59c9617ad6 (patch)
tree7164954ec1ca29c34623248ff413d007268a17e8 /src/Simulator
parentImproved easyinstall.sh to support macOS and FreeBSD (#3557) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Simulator/FluidSimulator.cpp1
-rw-r--r--src/Simulator/SandSimulator.cpp9
2 files changed, 10 insertions, 0 deletions
diff --git a/src/Simulator/FluidSimulator.cpp b/src/Simulator/FluidSimulator.cpp
index fce5e64b9..a1b14044b 100644
--- a/src/Simulator/FluidSimulator.cpp
+++ b/src/Simulator/FluidSimulator.cpp
@@ -31,6 +31,7 @@ bool cFluidSimulator::CanWashAway(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
+ case E_BLOCK_BEETROOTS:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CACTUS:
case E_BLOCK_COBWEB:
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index d3773ee41..59990cea3 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -153,7 +153,9 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
switch (a_BlockType)
{
case E_BLOCK_AIR:
+ case E_BLOCK_BEETROOTS:
case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_CARROTS:
case E_BLOCK_COBWEB:
case E_BLOCK_CROPS:
case E_BLOCK_DEAD_BUSH:
@@ -178,6 +180,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
case E_BLOCK_RED_ROSE:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SNOW:
+ case E_BLOCK_STANDING_BANNER:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STONE_BUTTON:
@@ -187,6 +190,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
case E_BLOCK_TRAPDOOR:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_TRIPWIRE_HOOK:
+ case E_BLOCK_WALL_BANNER:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WATER:
case E_BLOCK_WOODEN_BUTTON:
@@ -209,12 +213,15 @@ bool cSandSimulator::IsReplacedOnRematerialization(BLOCKTYPE a_BlockType)
switch (a_BlockType)
{
case E_BLOCK_AIR:
+ case E_BLOCK_CHORUS_FLOWER:
+ case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_FIRE:
case E_BLOCK_LAVA:
case E_BLOCK_SNOW:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_STRUCTURE_VOID:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_WATER:
{
@@ -232,6 +239,8 @@ bool cSandSimulator::DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a
{
switch (a_BlockType)
{
+ case E_BLOCK_PURPUR_SLAB:
+ case E_BLOCK_RED_SANDSTONE_SLAB:
case E_BLOCK_STONE_SLAB:
case E_BLOCK_WOODEN_SLAB:
{