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authorHowaner <franzi.moos@googlemail.com>2014-04-03 22:03:18 +0200
committerHowaner <franzi.moos@googlemail.com>2014-04-03 22:03:18 +0200
commit32d054e8fdad1d486fd4edbb542daa3262220e5f (patch)
tree1094c471768b71e8cac1277c2fbea5a5d9f2caf9 /src/Tracer.cpp
parentRemove old function (diff)
parentAPIDump: Added angular specifics. (diff)
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Diffstat (limited to 'src/Tracer.cpp')
-rw-r--r--src/Tracer.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/Tracer.cpp b/src/Tracer.cpp
index ef136302f..6da6b2ad7 100644
--- a/src/Tracer.cpp
+++ b/src/Tracer.cpp
@@ -4,10 +4,6 @@
#include "Tracer.h"
#include "World.h"
-#include "Vector3f.h"
-#include "Vector3i.h"
-#include "Vector3d.h"
-
#include "Entities/Entity.h"
#ifndef _WIN32
@@ -226,7 +222,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
// Block is counted as a collision if we are not doing a line of sight and it is solid,
// or if the block is not air and not water. That way mobs can still see underwater.
- if ((!a_LineOfSight && g_BlockIsSolid[BlockID]) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
+ if ((!a_LineOfSight && cBlockInfo::IsSolid(BlockID)) || (a_LineOfSight && (BlockID != E_BLOCK_AIR) && !IsBlockWater(BlockID)))
{
BlockHitPosition = pos;
int Normal = GetHitNormal(a_Start, End, pos );