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author | Howaner <franzi.moos@googlemail.com> | 2015-03-10 19:40:53 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-03-10 19:40:53 +0100 |
commit | 685f6e37138dc63391bfa587f6631fa303dcbe6b (patch) | |
tree | 3e0e7313c88c27d5f4a8d48f8959f3cc04b94486 /src/UI/EnderChestWindow.h | |
parent | Merge branch 'master' into Inventory (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/EnderChestWindow.h | 50 |
1 files changed, 5 insertions, 45 deletions
diff --git a/src/UI/EnderChestWindow.h b/src/UI/EnderChestWindow.h index d63689f54..006a490bf 100644 --- a/src/UI/EnderChestWindow.h +++ b/src/UI/EnderChestWindow.h @@ -22,51 +22,11 @@ class cEnderChestWindow : typedef cWindow super; public: - cEnderChestWindow(cEnderChestEntity * a_EnderChest) : - cWindow(wtChest, "Ender Chest"), - m_World(a_EnderChest->GetWorld()), - m_BlockX(a_EnderChest->GetPosX()), - m_BlockY(a_EnderChest->GetPosY()), - m_BlockZ(a_EnderChest->GetPosZ()) - { - m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this)); - m_SlotAreas.push_back(new cSlotAreaInventory(*this)); - m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); - - // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); - - // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST); - } - - ~cEnderChestWindow() - { - // Send out the chest-close packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST); - - // Play the closing sound - m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); - } - - virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override - { - cSlotAreas AreasInOrder; - - if (a_ClickedArea == m_SlotAreas[0]) - { - // Chest Area - AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ - AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ - super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); - } - else - { - // Hotbar or Inventory - AreasInOrder.push_back(m_SlotAreas[0]); /* Chest */ - super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); - } - } + cEnderChestWindow(cEnderChestEntity * a_EnderChest); + + ~cEnderChestWindow(); + + virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; protected: cWorld * m_World; |