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authorpeterbell10 <peterbell10@live.co.uk>2017-10-21 18:56:09 +0200
committerAlexander Harkness <me@bearbin.net>2017-10-21 18:56:09 +0200
commit0bacda32692729e4b9743f91d92cd329e198d73a (patch)
tree6d5780aafb44679125145f3bc255a200a840c3c2 /src/UI/SlotArea.h
parentFixed some small passive mob issues (#4057) (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index be21cdada..4463cb315 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -14,6 +14,7 @@
+class cHorse;
class cWindow;
class cPlayer;
class cBeaconEntity;
@@ -520,3 +521,27 @@ protected:
+
+/** Slot area holding horse saddle and armor. */
+class cSlotAreaHorse:
+ public cSlotArea
+{
+public:
+ enum
+ {
+ SaddleSlot,
+ ArmorSlot
+ };
+
+ cSlotAreaHorse(cHorse & a_Horse, cWindow & a_ParentWindow);
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill) override;
+private:
+ cHorse & m_Horse;
+};
+
+
+
+