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authorMattes D <github@xoft.cz>2015-03-21 15:18:17 +0100
committerMattes D <github@xoft.cz>2015-03-21 15:18:17 +0100
commitcc069ccb2a03db87e9de45ee84df9e2bd0b50545 (patch)
treee25723d95c7724505f7756a0dbbb0d48f68c7ddf /src/UI/SlotArea.h
parentUnified cByteBuffer types. (diff)
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Diffstat (limited to 'src/UI/SlotArea.h')
-rw-r--r--src/UI/SlotArea.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index e39d372c9..0e7ba2a50 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -248,28 +248,31 @@ public:
protected:
- /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params
- typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap;
+ /** Maps player's EntityID -> current recipe.
+ Not a std::map because cCraftingGrid needs proper constructor params. */
+ typedef std::list<std::pair<UInt32, cCraftingRecipe> > cRecipeMap;
int m_GridSize;
cRecipeMap m_Recipes;
- /// Handles a click in the result slot. Crafts using the current recipe, if possible
+ /** Handles a click in the result slot.
+ Crafts using the current recipe, if possible. */
void ClickedResult(cPlayer & a_Player);
- /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
+ /** Handles a shift-click in the result slot.
+ Crafts using the current recipe until it changes or no more space for result. */
void ShiftClickedResult(cPlayer & a_Player);
/** Handles a drop-click in the result slot. */
void DropClickedResult(cPlayer & a_Player);
- /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
+ /** Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player. */
void UpdateRecipe(cPlayer & a_Player);
- /// Retrieves the recipe for the specified player from the map, or creates one if not found
+ /** Retrieves the recipe for the specified player from the map, or creates one if not found. */
cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player);
- /// Called after an item has been crafted to handle statistics e.t.c.
+ /** Called after an item has been crafted to handle statistics e.t.c. */
void HandleCraftItem(const cItem & a_Result, cPlayer & a_Player);
} ;