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author | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:40:59 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2015-01-25 00:40:59 +0100 |
commit | 1f94c318c5df7a17a07f8d553f92a0325ff633fe (patch) | |
tree | 7678add8322394a91047920f14580866343b6c3e /src/UI/Window.cpp | |
parent | Merge branch 'master' into Inventory (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/Window.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 8bb7607ff..bb2e2a807 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -393,11 +393,14 @@ bool cWindow::ForEachClient(cItemCallback<cClientHandle> & a_Callback) void cWindow::DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill) { - for (size_t i = 0; i < 2; i++) + /* Ask each slot area to take as much of the stack as it can. + First ask only slots that already have the same kind of item + Then ask any remaining slots */ + for (size_t Pass = 0; Pass < 2; Pass++) { for (auto SlotArea : a_AreasInOrder) { - SlotArea->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (i == 0), a_BackFill); + SlotArea->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0), a_BackFill); if (a_ItemStack.IsEmpty()) { // Distributed it all |