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authorpeterbell10 <peterbell10@live.co.uk>2017-07-13 15:43:48 +0200
committerMattes D <github@xoft.cz>2017-07-13 15:43:48 +0200
commit41d016cf5bdae46d478559f50a48a86723db80f8 (patch)
tree445d6f414374399780df670c927039b68685933b /src/UI/Window.h
parentAdded basic ocelot behavior (#3829) (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/Window.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h
index e1b91ccc7..5bb90a75e 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -218,8 +218,12 @@ protected:
/** Processes the entire action stored in the internal structures for inventory painting; distributes one item into each slot */
void OnRightPaintEnd(cPlayer & a_Player);
- /** Distributes a_NumToEachSlot items into the slots specified in a_SlotNums; returns the total number of items distributed */
- int DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums);
+ /** Processes the entire action stored in the internal structures for inventory painting; distributes a full stack into each slot */
+ void OnMiddlePaintEnd(cPlayer & a_Player);
+
+ /** Distributes a_NumToEachSlot items into the slots specified in a_SlotNums; returns the total number of items distributed.
+ @param a_LimitItems if false, no checks are performed on a_Item.m_ItemCount. */
+ int DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems = true);
} ; // tolua_export