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authormadmaxoft <github@xoft.cz>2014-07-17 22:50:58 +0200
committermadmaxoft <github@xoft.cz>2014-07-17 22:50:58 +0200
commit5e198c673009cf8ca9d92cf59848999bc96bbc37 (patch)
treee75f01b222867e2ff08b4390fb66f084521606da /src/UI/Window.h
parentMerge branch 'master' of https://github.com/mc-server/MCServer (diff)
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Diffstat (limited to 'src/UI/Window.h')
-rw-r--r--src/UI/Window.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h
index b170a9d78..1872b2c20 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -36,12 +36,12 @@ typedef std::vector<cSlotArea *> cSlotAreas;
// tolua_begin
-/**
+/**
Represents a UI window.
Each window has a list of players that are currently using it
When there's no player using a window, it is destroyed.
-A window consists of several areas of slots with similar functionality - for example the crafting grid area, or
+A window consists of several areas of slots with similar functionality - for example the crafting grid area, or
the inventory area. Each area knows what its slots are (GetSlot() function) and can handle mouse clicks.
The window acts only as a top-level container for those areas, redirecting the click events to the correct areas.
Inventory painting, introduced in 1.5, is handled by the window, too
@@ -109,7 +109,7 @@ public:
/// Handles a click event from a player
void Clicked(
- cPlayer & a_Player, int a_WindowID,
+ cPlayer & a_Player, int a_WindowID,
short a_SlotNum, eClickAction a_ClickAction,
const cItem & a_ClickedItem
);