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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
commitd0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch)
tree4f283dd99354a72bb8ba30da637b38adb5521b76 /src/UI/WindowOwner.h
parentProper comment for DropBlock() (diff)
parentNBTChunkSerializer.cpp: Added break after serializing the splash potion (diff)
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Diffstat (limited to 'src/UI/WindowOwner.h')
-rw-r--r--src/UI/WindowOwner.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h
index e3c73edc4..7a7941e37 100644
--- a/src/UI/WindowOwner.h
+++ b/src/UI/WindowOwner.h
@@ -6,7 +6,7 @@
#include "Window.h"
/*
-Being a descendant of cWindowOwner means that the class can own one window. That window can be
+Being a descendant of cWindowOwner means that the class can own one window. That window can be
queried, opened by other players, closed by players and finally destroyed.
Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used
for entities / players in motion to close their windows when they get too far away from the window "source".