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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-29 16:27:19 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-29 16:27:19 +0200
commit8811837aea2a33ba5da424087429864f811bf5e5 (patch)
treebaeedba8fb618766cf7d4e1657d2d48c84f45a59 /src/UI
parentSuggestions (diff)
parentDistortedHeightmap: Now generates gravel in deep ocean. (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.cpp17
-rw-r--r--src/UI/SlotArea.h2
2 files changed, 16 insertions, 3 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 21b6ed0c8..b5f84c24c 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1866,6 +1866,19 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
{
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+ // When the player is in creative mode, the client sends the new item as a_ClickedItem, not the current item in the slot.
+ if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
+ {
+ if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
+ {
+ DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey));
+ return;
+ }
+
+ SetSlot(a_SlotNum, a_Player, a_ClickedItem);
+ return;
+ }
+
bool bAsync = false;
if (GetSlot(a_SlotNum, a_Player) == NULL)
{
@@ -1913,7 +1926,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
return;
}
- if (DraggingItem.IsEmpty() || CanPlaceInSlot(a_SlotNum, DraggingItem))
+ if (DraggingItem.IsEmpty() || CanPlaceArmorInSlot(a_SlotNum, DraggingItem))
{
// Swap contents
cItem tmp(DraggingItem);
@@ -1932,7 +1945,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
-bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item)
+bool cSlotAreaArmor::CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item)
{
switch (a_SlotNum)
{
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index 7f37159b7..fa842bb81 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -161,7 +161,7 @@ public:
/** Called when a player clicks in the window. Parameters taken from the click packet. */
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
- bool CanPlaceInSlot(int a_SlotNum, const cItem & a_Item);
+ static bool CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item);
} ;