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authordaniel0916 <theschokolps@gmail.com>2014-01-20 18:22:08 +0100
committerdaniel0916 <theschokolps@gmail.com>2014-01-20 18:22:08 +0100
commit0c2b307eab67b7f37d82a7862a6acbcd96b45adb (patch)
tree42c46a87004237c02151454c978abaf6c36b9075 /src/UI
parentAPIDump: Added notes about objects across cWorld's task execution. (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.cpp86
-rw-r--r--src/UI/SlotArea.h28
-rw-r--r--src/UI/Window.cpp15
-rw-r--r--src/UI/Window.h12
4 files changed, 141 insertions, 0 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index bfcad3d92..ae6bfccb5 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -563,6 +563,92 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaEnchanting:
+
+cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) :
+cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
+{
+}
+
+
+
+
+
+void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
+{
+ LOG("Clicked");
+ // Check if Slot is in the Enchantment Table
+ if (a_SlotNum == 0)
+ {
+ if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ {
+ ShiftClickedResult(a_Player);
+ }
+ else
+ {
+ ClickedResult(a_Player);
+ }
+ return;
+ }
+ super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
+}
+
+
+
+
+
+void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
+{
+ // Toss the item in the enchanting slot
+ TossItems(a_Player, 0, 0);
+ // Player not found - that is acceptable
+}
+
+
+
+
+
+void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
+{
+ LOG("Click!");
+
+ if (a_Player.GetDraggingItem().IsEmpty())
+ {
+ LOG("EMPTY");
+ this->m_ParentWindow.SetProperty(0, NULL);
+ this->m_ParentWindow.SetProperty(1, NULL);
+ this->m_ParentWindow.SetProperty(2, NULL);
+ }
+ else if (a_Player.GetDraggingItem().IsEnchantable)
+ {
+ LOG("Enchantable");
+ this->m_ParentWindow.SetProperty(0, 30);
+ this->m_ParentWindow.SetProperty(1, 20);
+ this->m_ParentWindow.SetProperty(2, 10);
+ }
+ else
+ {
+ LOG("Not Enchantable");
+ this->m_ParentWindow.SetProperty(0, NULL);
+ this->m_ParentWindow.SetProperty(1, NULL);
+ this->m_ParentWindow.SetProperty(2, NULL);
+ }
+}
+
+
+
+
+
+void cSlotAreaEnchanting::ShiftClickedResult(cPlayer & a_Player)
+{
+ LOG("Shift Click!");
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaEnderChest:
cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) :
diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h
index d31c87e0c..bd5c66c77 100644
--- a/src/UI/SlotArea.h
+++ b/src/UI/SlotArea.h
@@ -252,6 +252,34 @@ protected:
+class cSlotAreaEnchanting :
+ public cSlotAreaTemporary
+{
+ typedef cSlotAreaTemporary super;
+
+public:
+ /// a_GridSize is allowed to be only 2 or 3
+ cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow);
+
+ // cSlotAreaTemporary overrides:
+ virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void OnPlayerRemoved(cPlayer & a_Player) override;
+
+ // Distributing items into this area is completely disabled
+ virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override {}
+
+protected:
+ /// Handles a click in the result slot. Crafts using the current recipe, if possible
+ void ClickedResult(cPlayer & a_Player);
+
+ /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
+ void ShiftClickedResult(cPlayer & a_Player);
+};
+
+
+
+
+
class cSlotAreaChest :
public cSlotArea
{
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 3ffeff7a0..fcfe6faf3 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -782,6 +782,21 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEnchantingWindow:
+
+cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
+cWindow(wtEnchantment, "Enchantment Table")
+{
+ m_SlotAreas.push_back(new cSlotAreaEnchanting(1, *this));
+ m_SlotAreas.push_back(new cSlotAreaInventory(*this));
+ m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChestWindow:
cChestWindow::cChestWindow(cChestEntity * a_Chest) :
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 030182888..cdaec5aaa 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -231,6 +231,18 @@ public:
+class cEnchantingWindow :
+ public cWindow
+{
+ typedef cWindow super;
+public:
+ cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
+};
+
+
+
+
+
class cFurnaceWindow :
public cWindow
{