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author12xx12 <44411062+12xx12@users.noreply.github.com>2020-08-12 10:54:36 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-19 21:45:27 +0200
commit7d0813ce8c1be14bc1b9b706644bd4aa797244ee (patch)
tree6d026a11be6db2da3d60b94b4f4a442460253e1d /src/UI
parentAdd enhanced Gold generation in Mesa-Type Biomes (#4821) (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 7279e9931..1450294a4 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -766,16 +766,16 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play
{
switch (a_Result.m_ItemType)
{
- case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(achCraftWorkbench); break;
- case E_BLOCK_FURNACE: a_Player.AwardAchievement(achCraftFurnace); break;
- case E_BLOCK_CAKE: a_Player.AwardAchievement(achBakeCake); break;
- case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(achCraftEnchantTable); break;
- case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(achBookshelf); break;
- case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(achCraftPickaxe); break;
- case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(achCraftSword); break;
- case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(achCraftBetterPick); break;
- case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(achCraftHoe); break;
- case E_ITEM_BREAD: a_Player.AwardAchievement(achMakeBread); break;
+ case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(Statistic::AchBuildWorkBench); break;
+ case E_BLOCK_FURNACE: a_Player.AwardAchievement(Statistic::AchBuildFurnace); break;
+ case E_BLOCK_CAKE: a_Player.AwardAchievement(Statistic::AchBakeCake); break;
+ case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(Statistic::AchEnchantments); break;
+ case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(Statistic::AchBookcase); break;
+ case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildPickaxe); break;
+ case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(Statistic::AchBuildSword); break;
+ case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildBetterPickaxe); break;
+ case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(Statistic::AchBuildHoe); break;
+ case E_ITEM_BREAD: a_Player.AwardAchievement(Statistic::AchMakeBread); break;
default: break;
}
}
@@ -2043,8 +2043,8 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe
/** TODO 2014-05-12 xdot: Figure out when to call this method. */
switch (a_Result.m_ItemType)
{
- case E_ITEM_IRON: a_Player.AwardAchievement(achAcquireIron); break;
- case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(achCookFish); break;
+ case E_ITEM_IRON: a_Player.AwardAchievement(Statistic::AchAcquireIron); break;
+ case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(Statistic::AchCookFish); break;
default: break;
}
}
@@ -2193,7 +2193,7 @@ void cSlotAreaBrewingstand::HandleBrewedItem(cPlayer & a_Player, const cItem & a
// Award an achievement if the item is not a water bottle (is a real brewed potion)
if (a_ClickedItem.m_ItemDamage > 0)
{
- a_Player.AwardAchievement(achBrewPotion);
+ a_Player.AwardAchievement(Statistic::AchPotion);
}
}