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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 21:10:51 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-18 21:10:51 +0200 |
commit | 37140ae57835680d2c4fb3aa365082622d3a150e (patch) | |
tree | 89a636c74375b3c9f0fe77b20ecbadc693bd0989 /src/UI | |
parent | Merge branch 'master' of https://github.com/mc-server/MCServer into portals (diff) | |
parent | Monster fixes (diff) | |
download | cuberite-37140ae57835680d2c4fb3aa365082622d3a150e.tar cuberite-37140ae57835680d2c4fb3aa365082622d3a150e.tar.gz cuberite-37140ae57835680d2c4fb3aa365082622d3a150e.tar.bz2 cuberite-37140ae57835680d2c4fb3aa365082622d3a150e.tar.lz cuberite-37140ae57835680d2c4fb3aa365082622d3a150e.tar.xz cuberite-37140ae57835680d2c4fb3aa365082622d3a150e.tar.zst cuberite-37140ae57835680d2c4fb3aa365082622d3a150e.zip |
Diffstat (limited to '')
-rw-r--r-- | src/UI/SlotArea.cpp | 302 | ||||
-rw-r--r-- | src/UI/SlotArea.h | 24 | ||||
-rw-r--r-- | src/UI/Window.cpp | 121 | ||||
-rw-r--r-- | src/UI/Window.h | 13 | ||||
-rw-r--r-- | src/UI/WindowOwner.h | 2 |
5 files changed, 365 insertions, 97 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 728692f2a..21b6ed0c8 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -20,7 +20,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotArea: cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) : @@ -36,8 +36,8 @@ cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) : void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { /* - LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s", - GetNumSlots(), a_SlotNum, + LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s", + GetNumSlots(), a_SlotNum, ItemToFullString(a_ClickedItem).c_str(), ItemToFullString(*GetSlot(a_SlotNum, a_Player)).c_str() ); @@ -60,12 +60,35 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + case caNumber1: + case caNumber2: + case caNumber3: + case caNumber4: + case caNumber5: + case caNumber6: + case caNumber7: + case caNumber8: + case caNumber9: + { + NumberClicked(a_Player, a_SlotNum, a_ClickAction); + return; + } default: { break; @@ -85,9 +108,9 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA { case caRightClick: { - if (DraggingItem.m_ItemType <= 0) // Empty-handed? + if (DraggingItem.m_ItemType <= 0) // Empty-handed? { - DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc. + DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc. DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f); Slot.m_ItemCount -= DraggingItem.m_ItemCount; @@ -105,7 +128,7 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA { char OldSlotCount = Slot.m_ItemCount; - Slot = DraggingItem.CopyOne(); // See above + Slot = DraggingItem.CopyOne(); // See above OldSlotCount++; Slot.m_ItemCount = OldSlotCount; @@ -226,6 +249,77 @@ void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum) +void cSlotArea::MiddleClicked(cPlayer & a_Player, int a_SlotNum) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + cItem & DraggingItem = a_Player.GetDraggingItem(); + + if (!a_Player.IsGameModeCreative() || Slot.IsEmpty() || !DraggingItem.IsEmpty()) + { + return; + } + + DraggingItem = Slot; + DraggingItem.m_ItemCount = DraggingItem.GetMaxStackSize(); +} + + + + + +void cSlotArea::DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack) +{ + cItem Slot(*GetSlot(a_SlotNum, a_Player)); + if (Slot.IsEmpty()) + { + return; + } + + cItem ItemToDrop = Slot.CopyOne(); + if (a_DropStack) + { + ItemToDrop.m_ItemCount = Slot.m_ItemCount; + } + + Slot.m_ItemCount -= ItemToDrop.m_ItemCount; + if (Slot.m_ItemCount <= 0) + { + Slot.Empty(); + } + SetSlot(a_SlotNum, a_Player, Slot); + + a_Player.TossPickup(ItemToDrop); +} + + + + + +void cSlotArea::NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction) +{ + if ((a_ClickAction < caNumber1) || (a_ClickAction > caNumber9)) + { + return; + } + + int HotbarSlot = (int)a_ClickAction - (int)caNumber1; + cItem ItemInHotbar(a_Player.GetInventory().GetHotbarSlot(HotbarSlot)); + cItem ItemInSlot(*GetSlot(a_SlotNum, a_Player)); + + // The items are equal. Do nothing. + if (ItemInHotbar.IsEqual(ItemInSlot)) + { + return; + } + + a_Player.GetInventory().SetHotbarSlot(HotbarSlot, ItemInSlot); + SetSlot(a_SlotNum, a_Player, ItemInHotbar); +} + + + + + void cSlotArea::OnPlayerAdded(cPlayer & a_Player) { UNUSED(a_Player); @@ -315,7 +409,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaChest: cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow) : @@ -347,7 +441,7 @@ void cSlotAreaChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaDoubleChest: cSlotAreaDoubleChest::cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow) : @@ -394,7 +488,7 @@ void cSlotAreaDoubleChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cIte -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaCrafting: cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) : @@ -410,6 +504,12 @@ cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) : void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { + if (a_ClickAction == caMiddleClick) + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + // Override for craft result slot if (a_SlotNum == 0) { @@ -417,12 +517,17 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction { ShiftClickedResult(a_Player); } + else if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClickedResult(a_Player); + } else { ClickedResult(a_Player); } return; } + super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem); UpdateRecipe(a_Player); } @@ -468,6 +573,20 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player) +void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) +{ + // Update the recipe after setting the slot, if the slot is not the result slot: + super::SetSlot(a_SlotNum, a_Player, a_Item); + if (a_SlotNum != 0) + { + UpdateRecipe(a_Player); + } +} + + + + + void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) { UNUSED(a_ItemStack); @@ -545,16 +664,20 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) // Distribute the result, this time for real: ResultCopy = Result; m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true); - + // Remove the ingredients from the crafting grid and update the recipe: cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); Recipe.ConsumeIngredients(Grid); Grid.CopyToItems(PlayerSlots); UpdateRecipe(a_Player); + + // Broadcast the window, we sometimes move items to different locations than Vanilla, causing needless desyncs: + m_ParentWindow.BroadcastWholeWindow(); + + // If the recipe has changed, bail out: if (!Recipe.GetResult().IsEqual(Result)) { - // The recipe has changed, bail out return; } } @@ -564,6 +687,27 @@ void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player) +void cSlotAreaCrafting::DropClickedResult(cPlayer & a_Player) +{ + // Get the current recipe: + cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player); + const cItem & Result = Recipe.GetResult(); + + cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1; + cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize); + + a_Player.TossPickup(Result); + Recipe.ConsumeIngredients(Grid); + Grid.CopyToItems(PlayerSlots); + + HandleCraftItem(Result, a_Player); + UpdateRecipe(a_Player); +} + + + + + void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player) { cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize); @@ -620,7 +764,7 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaAnvil: cSlotAreaAnvil::cSlotAreaAnvil(cAnvilWindow & a_ParentWindow) : @@ -651,15 +795,37 @@ void cSlotAreaAnvil::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if (a_ClickAction == caDblClick) - { - return; - } - - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; + case caDblClick: + { + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + if (CanTakeResultItem(a_Player)) + { + DropClicked(a_Player, a_SlotNum, true); + OnTakeResult(a_Player); + } + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); @@ -1025,7 +1191,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnchanting: cSlotAreaEnchanting::cSlotAreaEnchanting(cEnchantingWindow & a_ParentWindow) : @@ -1057,12 +1223,16 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); return; } - case caDblClick: { DblClicked(a_Player, a_SlotNum); return; } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } default: { break; @@ -1110,7 +1280,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio } case caLeftClick: - { + { // Left-clicked if (DraggingItem.IsEmpty()) { @@ -1326,7 +1496,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaEnderChest: cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) : @@ -1341,8 +1511,7 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const { - // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly: - return &(m_EnderChest->GetSlot(a_SlotNum)); + return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum)); } @@ -1351,14 +1520,14 @@ const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) co void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) { - m_EnderChest->SetSlot(a_SlotNum, a_Item); + a_Player.GetEnderChestContents().SetSlot(a_SlotNum, a_Item); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaFurnace: cSlotAreaFurnace::cSlotAreaFurnace(cFurnaceEntity * a_Furnace, cWindow & a_ParentWindow) : @@ -1408,11 +1577,32 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a bAsync = true; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) + switch (a_ClickAction) { - HandleSmeltItem(Slot, a_Player); - ShiftClicked(a_Player, a_SlotNum, Slot); - return; + case caShiftLeftClick: + case caShiftRightClick: + { + HandleSmeltItem(Slot, a_Player); + ShiftClicked(a_Player, a_SlotNum, Slot); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + case caDropKey: + case caCtrlDropKey: + { + DropClicked(a_Player, a_SlotNum, (a_SlotNum == caCtrlDropKey)); + Slot.m_ItemCount = Slot.m_ItemCount - GetSlot(a_SlotNum, a_Player)->m_ItemCount; + HandleSmeltItem(Slot, a_Player); + return; + } + default: + { + break; + } } cItem & DraggingItem = a_Player.GetDraggingItem(); @@ -1573,7 +1763,7 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaInventoryBase: cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, cWindow & a_ParentWindow) : @@ -1590,6 +1780,12 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc { if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { + if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); return; @@ -1623,7 +1819,7 @@ void cSlotAreaInventoryBase::SetSlot(int a_SlotNum, cPlayer & a_Player, const cI -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaArmor: void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) @@ -1677,16 +1873,28 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C return; } - if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick)) - { - ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); - return; - } - - // Armors haven't a dbl click - if (a_ClickAction == caDblClick) + switch (a_ClickAction) { - return; + case caDblClick: + { + // Armors haven't a dbl click + return; + } + case caShiftLeftClick: + case caShiftRightClick: + { + ShiftClicked(a_Player, a_SlotNum, a_ClickedItem); + return; + } + case caMiddleClick: + { + MiddleClicked(a_Player, a_SlotNum); + return; + } + default: + { + break; + } } cItem Slot(*GetSlot(a_SlotNum, a_Player)); @@ -1740,7 +1948,7 @@ bool cSlotAreaArmor::CanPlaceInSlot(int a_SlotNum, const cItem & a_Item) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaItemGrid: cSlotAreaItemGrid::cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow) : @@ -1791,7 +1999,7 @@ void cSlotAreaItemGrid::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSlotAreaTemporary: cSlotAreaTemporary::cSlotAreaTemporary(int a_NumSlots, cWindow & a_ParentWindow) : @@ -1896,7 +2104,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) double vX = 0, vY = 0, vZ = 0; EulerToVector(-a_Player.GetYaw(), a_Player.GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created + a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created } diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index b4b693cf6..7f37159b7 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -46,10 +46,19 @@ public: /// Called from Clicked when the action is a shiftclick (left or right) virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem); - + /// Called from Clicked when the action is a caDblClick virtual void DblClicked(cPlayer & a_Player, int a_SlotNum); - + + /** Called from Clicked when the action is a middleclick */ + virtual void MiddleClicked(cPlayer & a_Player, int a_SlotNum); + + /** Called from Clicked when the action is a drop click. */ + virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack); + + /** Called from Clicked when the action is a number click. */ + virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction); + /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked. virtual void OnPlayerAdded(cPlayer & a_Player); @@ -126,7 +135,7 @@ class cSlotAreaHotBar : typedef cSlotAreaInventoryBase super; public: - cSlotAreaHotBar(cWindow & a_ParentWindow) : + cSlotAreaHotBar(cWindow & a_ParentWindow) : cSlotAreaInventoryBase(cInventory::invHotbarCount, cInventory::invHotbarOffset, a_ParentWindow) { } @@ -141,7 +150,7 @@ class cSlotAreaArmor : public cSlotAreaInventoryBase { public: - cSlotAreaArmor(cWindow & a_ParentWindow) : + cSlotAreaArmor(cWindow & a_ParentWindow) : cSlotAreaInventoryBase(cInventory::invArmorCount, cInventory::invArmorOffset, a_ParentWindow) { } @@ -232,10 +241,12 @@ public: virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override; virtual void DblClicked (cPlayer & a_Player, int a_SlotNum); virtual void OnPlayerRemoved(cPlayer & a_Player) override; + virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override; // Distributing items into this area is completely disabled virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + protected: /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params typedef std::list<std::pair<int, cCraftingRecipe> > cRecipeMap; @@ -248,7 +259,10 @@ protected: /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. void ShiftClickedResult(cPlayer & a_Player); - + + /** Handles a drop-click in the result slot. */ + void DropClickedResult(cPlayer & a_Player); + /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player void UpdateRecipe(cPlayer & a_Player); diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 3922ac489..4b91d04a8 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -146,7 +146,6 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const int NumSlots = (*itr)->GetNumSlots(); for (int i = 0; i < NumSlots; i++) { - const cItem * Item = (*itr)->GetSlot(i, a_Player); if (Item == NULL) { @@ -165,12 +164,12 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const void cWindow::Clicked( - cPlayer & a_Player, + cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ) { - cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); + cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if (a_WindowID != m_WindowID) { LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str()); @@ -179,6 +178,7 @@ void cWindow::Clicked( switch (a_ClickAction) { + case caLeftClickOutside: case caRightClickOutside: { if (PlgMgr->CallHookPlayerTossingItem(a_Player)) @@ -191,25 +191,16 @@ void cWindow::Clicked( a_Player.TossPickup(a_ClickedItem); } - // Toss one of the dragged items: - a_Player.TossHeldItem(); - return; - } - case caLeftClickOutside: - { - if (PlgMgr->CallHookPlayerTossingItem(a_Player)) + if (a_ClickAction == caLeftClickOutside) { - // A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch) - return; + // Toss all dragged items: + a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } - - if (a_Player.IsGameModeCreative()) + else { - a_Player.TossPickup(a_ClickedItem); + // Toss one of the dragged items: + a_Player.TossHeldItem(); } - - // Toss all dragged items: - a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); return; } case caLeftClickOutsideHoldNothing: @@ -772,7 +763,7 @@ void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cInventoryWindow: cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : @@ -789,7 +780,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cCraftingWindow: cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : @@ -804,7 +795,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cAnvilWindow: cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : @@ -849,7 +840,7 @@ void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cEnchantingWindow: cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : @@ -910,25 +901,27 @@ void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cChestWindow: cChestWindow::cChestWindow(cChestEntity * a_Chest) : - cWindow(wtChest, "Chest"), + cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"), m_World(a_Chest->GetWorld()), m_BlockX(a_Chest->GetPosX()), m_BlockY(a_Chest->GetPosY()), - m_BlockZ(a_Chest->GetPosZ()) + m_BlockZ(a_Chest->GetPosZ()), + m_PrimaryChest(a_Chest), + m_SecondaryChest(NULL) { m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); } @@ -936,11 +929,13 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : - cWindow(wtChest, "Double Chest"), + cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"), m_World(a_PrimaryChest->GetWorld()), m_BlockX(a_PrimaryChest->GetPosX()), m_BlockY(a_PrimaryChest->GetPosY()), - m_BlockZ(a_PrimaryChest->GetPosZ()) + m_BlockZ(a_PrimaryChest->GetPosZ()), + m_PrimaryChest(a_PrimaryChest), + m_SecondaryChest(a_SecondaryChest) { m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -949,10 +944,55 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon m_ShouldDistributeToHotbarFirst = false; // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); +} + + + + + +void cChestWindow::OpenedByPlayer(cPlayer & a_Player) +{ + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != NULL) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::OpenedByPlayer(a_Player); +} + + + + + +bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) +{ + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != NULL) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::ClosedByPlayer(a_Player, a_CanRefuse); + return true; } @@ -962,20 +1002,20 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon cChestWindow::~cChestWindow() { // Send out the chest-close packet: - m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST); + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); - m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cDropSpenserWindow: cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : - cWindow(wtDropSpenser, "Dropspenser") + cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); @@ -987,7 +1027,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cEnderChestWindow: cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : @@ -1002,7 +1042,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST); @@ -1017,14 +1057,15 @@ cEnderChestWindow::~cEnderChestWindow() // Send out the chest-close packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST); - m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1); + // Play the closing sound + m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); } -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHopperWindow: cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : @@ -1040,7 +1081,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFurnaceWindow: cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : diff --git a/src/UI/Window.h b/src/UI/Window.h index 542dccb88..1872b2c20 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -36,12 +36,12 @@ typedef std::vector<cSlotArea *> cSlotAreas; // tolua_begin -/** +/** Represents a UI window. Each window has a list of players that are currently using it When there's no player using a window, it is destroyed. -A window consists of several areas of slots with similar functionality - for example the crafting grid area, or +A window consists of several areas of slots with similar functionality - for example the crafting grid area, or the inventory area. Each area knows what its slots are (GetSlot() function) and can handle mouse clicks. The window acts only as a top-level container for those areas, redirecting the click events to the correct areas. Inventory painting, introduced in 1.5, is handled by the window, too @@ -109,12 +109,12 @@ public: /// Handles a click event from a player void Clicked( - cPlayer & a_Player, int a_WindowID, + cPlayer & a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem ); - void OpenedByPlayer(cPlayer & a_Player); + virtual void OpenedByPlayer(cPlayer & a_Player); /// Called when a player closes this window; notifies all slot areas. Returns true if close accepted virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse); @@ -327,10 +327,15 @@ public: cChestWindow(cChestEntity * a_Chest); cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest); ~cChestWindow(); + + virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override; + virtual void OpenedByPlayer(cPlayer & a_Player) override; protected: cWorld * m_World; int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet + cChestEntity * m_PrimaryChest; + cChestEntity * m_SecondaryChest; } ; diff --git a/src/UI/WindowOwner.h b/src/UI/WindowOwner.h index e3c73edc4..7a7941e37 100644 --- a/src/UI/WindowOwner.h +++ b/src/UI/WindowOwner.h @@ -6,7 +6,7 @@ #include "Window.h" /* -Being a descendant of cWindowOwner means that the class can own one window. That window can be +Being a descendant of cWindowOwner means that the class can own one window. That window can be queried, opened by other players, closed by players and finally destroyed. Also, a cWindowOwner can be queried for the block coords where the window is displayed. That will be used for entities / players in motion to close their windows when they get too far away from the window "source". |