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author | Lane Kolbly <lane@rscheme.org> | 2017-08-17 15:48:38 +0200 |
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committer | Mattes D <github@xoft.cz> | 2017-08-17 15:48:38 +0200 |
commit | 7bdbfad1bbabb84e650261ad31d2d9b47f8b12a9 (patch) | |
tree | 59128a57d87d7826de450a71e060bd869e837a4a /src/UI | |
parent | Updated docs to mention InfoDump for creating README.md, etc. (#3895) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/UI/ChestWindow.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp index e889f9c44..7b3fe15af 100644 --- a/src/UI/ChestWindow.cpp +++ b/src/UI/ChestWindow.cpp @@ -76,12 +76,12 @@ cChestWindow::~cChestWindow() bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) { m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); - m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ()); + m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPos()); if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); - m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ()); + m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPos()); } cWindow::ClosedByPlayer(a_Player, a_CanRefuse); @@ -95,12 +95,12 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) void cChestWindow::OpenedByPlayer(cPlayer & a_Player) { m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); - m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ()); + m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPos()); if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); - m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ()); + m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPos()); } cWindow::OpenedByPlayer(a_Player); |