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authorHowaner <franzi.moos@googlemail.com>2014-07-18 01:16:49 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-18 01:16:49 +0200
commit2e9aed793a5d4cde9fc93913ca0769fb1a913346 (patch)
tree2306f94d2c0a32dd5c4747ce1de267c0a056ebf4 /src/UI
parentItems should first added to the first slot, not the latest. (diff)
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Diffstat (limited to 'src/UI')
-rw-r--r--src/UI/SlotArea.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 21b6ed0c8..f331c2fc2 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1866,6 +1866,19 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
{
ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots()));
+ if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory))
+ {
+ if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey))
+ {
+ DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey));
+ return;
+ }
+
+ // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it
+ SetSlot(a_SlotNum, a_Player, a_ClickedItem);
+ return;
+ }
+
bool bAsync = false;
if (GetSlot(a_SlotNum, a_Player) == NULL)
{