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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-01-16 20:00:49 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-01-16 20:00:49 +0100
commit74645fdfaa892e460c1b5444fd35eca11343e570 (patch)
treee002a754e635117b2c9bf60d1a8b47d4f18e7dd1 /src/UI
parentPossibly did what xoft wanted (diff)
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Diffstat (limited to 'src/UI')
-rw-r--r--src/UI/SlotArea.cpp6
-rw-r--r--src/UI/Window.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 318c099e9..bcbb06054 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -226,7 +226,7 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
for (int i = 0; i < m_NumSlots; i++)
{
const cItem * Slot = GetSlot(i, a_Player);
- if (!Slot->IsStackableWith(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
+ if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
{
// Different items
continue;
@@ -265,7 +265,7 @@ bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool
for (int i = 0; i < NumSlots; i++)
{
const cItem & SlotItem = *GetSlot(i, a_Player);
- if (!SlotItem.IsStackableWith(a_Dragging))
+ if (!SlotItem.IsEqual(a_Dragging))
{
continue;
}
@@ -908,7 +908,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End)
} // for i - itr->second[]
double vX = 0, vY = 0, vZ = 0;
- EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY);
+ EulerToVector(-a_Player.GetRot().x, a_Player.GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created
}
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index ee75921d1..3ffeff7a0 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -642,7 +642,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
NumDistributed += ToStore.m_ItemCount;
}
- else if (AtSlot.IsStackableWith(a_Item))
+ else if (AtSlot.IsEqual(a_Item))
{
// Occupied, add and cap at MaxStack:
int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);