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author | Masy98 <masy@antheruscraft.de> | 2014-09-26 18:32:31 +0200 |
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committer | Masy98 <masy@antheruscraft.de> | 2014-09-26 18:32:31 +0200 |
commit | 2feee3b316bf5cad87f9b9540c6b49f1775ada6e (patch) | |
tree | 7e508a2cc3d2c8586327e8074337da537cbbad5f /src/VoronoiMap.h | |
parent | Added slime block to slime balls recipe (diff) | |
parent | Fixed issue with casting (diff) | |
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Diffstat (limited to 'src/VoronoiMap.h')
-rw-r--r-- | src/VoronoiMap.h | 44 |
1 files changed, 37 insertions, 7 deletions
diff --git a/src/VoronoiMap.h b/src/VoronoiMap.h index 84cf206e9..dfb11e9ce 100644 --- a/src/VoronoiMap.h +++ b/src/VoronoiMap.h @@ -18,19 +18,40 @@ class cVoronoiMap { public: - cVoronoiMap(int a_Seed, int a_CellSize = 128); + cVoronoiMap(int a_Seed, int a_CellSize = 128, int a_JitterSize = 128); - /// Sets the cell size used for generating the Voronoi seeds + /** Sets both the cell size and jitter size used for generating the Voronoi seeds. */ void SetCellSize(int a_CellSize); + + /** Sets the jitter size. Clamps it to current cell size. */ + void SetJitterSize(int a_JitterSize); + + /** Sets the offset that is added to each odd row of cells. + This offset makes the voronoi cells align to a non-grid. + Clamps the value to [-m_CellSize, +m_CellSize]. */ + void SetOddRowOffset(int a_OddRowOffset); - /// Returns the value in the cell into which the specified point lies + /** Returns the value in the cell into which the specified point lies. */ int GetValueAt(int a_X, int a_Y); - /// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed + /** Returns the value in the cell into which the specified point lies, + and the distance to the nearest Voronoi seed. */ int GetValueAt(int a_X, int a_Y, int & a_MinDistance); - /// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache - int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2); + /** Returns the value in the cell into which the specified point lies, + and the distances to the 2 nearest Voronoi seeds. Uses a cache. */ + int GetValueAt( + int a_X, int a_Y, // Coords to query + int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell's seed + int & a_MinDist2 // Distance to the second closest cell's seed + ); + + /** Finds the nearest and second nearest seeds, returns their coords. */ + void FindNearestSeeds( + int a_X, int a_Y, + int & a_NearestSeedX, int & a_NearestSeedY, + int & a_SecondNearestSeedX, int & a_SecondNearestSeedY + ); protected: /// The noise used for generating Voronoi seeds @@ -38,8 +59,17 @@ protected: cNoise m_Noise2; cNoise m_Noise3; - /// Size of the Voronoi cells (avg X/Y distance between the seeds) + /** Size of the Voronoi cells (avg X/Y distance between the seeds). Expected to be at least 2. */ int m_CellSize; + + /** The amount that the cell seeds may be offset from the grid. + Expected to be at least 1 and less than m_CellSize. */ + int m_JitterSize; + + /** The constant amount that the cell seeds of every odd row will be offset from the grid. + This allows us to have non-rectangular grids. + Expected to be between -m_CellSize and +m_CellSize. */ + int m_OddRowOffset; /** The X coordinate of the currently cached cell neighborhood */ int m_CurrentCellX; |