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authorpeterbell10 <peterbell10@live.co.uk>2017-09-11 23:20:49 +0200
committerMattes D <github@xoft.cz>2017-09-11 23:20:49 +0200
commite225b7f8262df48ad4d7094bc295add3007b0649 (patch)
treea42e9afcc88cfe6e9d1258458e3ad42764083d0e /src/World.cpp
parentcBlockArea: change MakeIndex to return size_t (diff)
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Diffstat (limited to '')
-rw-r--r--src/World.cpp192
1 files changed, 61 insertions, 131 deletions
diff --git a/src/World.cpp b/src/World.cpp
index e2ac24e71..086596eb3 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1,4 +1,4 @@
-
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "World.h"
@@ -1122,59 +1122,52 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
{
m_ChunkMap->SpawnMobs(Spawner);
// do the spawn
- for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); ++itr2)
+ for (auto & Mob : Spawner.getSpawned())
{
- SpawnMobFinalize(std::move(const_cast<std::unique_ptr<cMonster> &>(*itr2)));
+ SpawnMobFinalize(std::move(Mob));
}
}
} // for i - AllFamilies[]
} // if (Spawning enabled)
- class cCallback : public cEntityCallback
- {
- virtual bool Item(cEntity * a_Entity) override
+ ForEachEntity([=](cEntity & a_Entity)
{
- if (!a_Entity->IsMob())
+ if (!a_Entity.IsMob())
{
return false;
}
- if (!a_Entity->IsTicking())
+ if (!a_Entity.IsTicking())
{
return false;
}
- auto Monster = static_cast<cMonster *>(a_Entity);
- ASSERT(Monster->GetParentChunk() != nullptr); // A ticking entity must have a valid parent chunk
+ auto & Monster = static_cast<cMonster &>(a_Entity);
+ ASSERT(Monster.GetParentChunk() != nullptr); // A ticking entity must have a valid parent chunk
// Tick close mobs
- if (Monster->GetParentChunk()->HasAnyClients())
+ if (Monster.GetParentChunk()->HasAnyClients())
{
- Monster->Tick(m_Dt, *(a_Entity->GetParentChunk()));
+ Monster.Tick(a_Dt, *(a_Entity.GetParentChunk()));
}
// Destroy far hostile mobs except if last target was a player
- else if ((Monster->GetMobFamily() == cMonster::eFamily::mfHostile) && !Monster->WasLastTargetAPlayer())
+ else if ((Monster.GetMobFamily() == cMonster::eFamily::mfHostile) && !Monster.WasLastTargetAPlayer())
{
- if (Monster->GetMobType() != eMonsterType::mtWolf)
+ if (Monster.GetMobType() != eMonsterType::mtWolf)
{
- Monster->Destroy(true);
+ Monster.Destroy(true);
}
else
{
- auto Wolf = static_cast<cWolf *>(Monster);
- if (Wolf->IsAngry())
+ auto & Wolf = static_cast<cWolf &>(Monster);
+ if (Wolf.IsAngry())
{
- Monster->Destroy(true);
+ Monster.Destroy(true);
}
}
}
return false;
}
- public:
- std::chrono::milliseconds m_Dt;
- } Callback;
-
- Callback.m_Dt = a_Dt;
- ForEachEntity(Callback);
+ );
}
@@ -1326,7 +1319,7 @@ void cWorld::WakeUpSimulatorsInArea(const cCuboid & a_Area)
-bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback)
+bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback a_Callback)
{
return m_ChunkMap->ForEachBlockEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -1335,7 +1328,7 @@ bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityC
-bool cWorld::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback & a_Callback)
+bool cWorld::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback a_Callback)
{
return m_ChunkMap->ForEachBrewingstandInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -1344,7 +1337,7 @@ bool cWorld::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstan
-bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
+bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback a_Callback)
{
return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -1353,7 +1346,7 @@ bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_
-bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback)
+bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback a_Callback)
{
return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -1362,7 +1355,7 @@ bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallb
-bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback)
+bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback a_Callback)
{
return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -1371,7 +1364,7 @@ bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback
-bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback)
+bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback a_Callback)
{
return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -1380,7 +1373,7 @@ bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserC
-bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback)
+bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback a_Callback)
{
return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -1435,7 +1428,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
-bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback)
+bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback)
{
return m_ChunkMap->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1444,7 +1437,7 @@ bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc
-bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback)
+bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback)
{
return m_ChunkMap->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1453,7 +1446,7 @@ bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCal
-bool cWorld::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback & a_Callback)
+bool cWorld::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback)
{
return m_ChunkMap->DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1462,7 +1455,7 @@ bool cWorld::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback
-bool cWorld::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback)
+bool cWorld::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback)
{
return m_ChunkMap->DoWithBrewingstandAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1471,7 +1464,7 @@ bool cWorld::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBre
-bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
+bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback)
{
return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1480,7 +1473,7 @@ bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb
-bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback)
+bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback)
{
return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1489,7 +1482,7 @@ bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispen
-bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
+bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback)
{
return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1498,7 +1491,7 @@ bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperC
-bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
+bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback)
{
return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1507,7 +1500,7 @@ bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDrop
-bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
+bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback)
{
return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1516,7 +1509,7 @@ bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC
-bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback)
+bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback)
{
return m_ChunkMap->DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1525,7 +1518,7 @@ bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
-bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback)
+bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback)
{
return m_ChunkMap->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1534,7 +1527,7 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
-bool cWorld::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback)
+bool cWorld::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback)
{
return m_ChunkMap->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1543,7 +1536,7 @@ bool cWorld::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC
-bool cWorld::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback)
+bool cWorld::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback)
{
return m_ChunkMap->DoWithFlowerPotAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}
@@ -1561,7 +1554,7 @@ bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_
-bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback)
+bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback a_Callback)
{
return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -1570,31 +1563,7 @@ bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback
-bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function<bool(cChunk &)> a_Callback)
-{
- struct cCallBackWrapper : cChunkCallback
- {
- cCallBackWrapper(std::function<bool(cChunk &)> a_InnerCallback) :
- m_Callback(a_InnerCallback)
- {
- }
-
- virtual bool Item(cChunk * a_Chunk)
- {
- return m_Callback(*a_Chunk);
- }
-
- private:
- std::function<bool(cChunk &)> m_Callback;
- } callback(a_Callback);
- return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, callback);
-}
-
-
-
-
-
-bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, std::function<bool(cChunk &)> a_Callback)
+bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback)
{
return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback);
}
@@ -3170,18 +3139,13 @@ bool cWorld::IsPlayerReferencedInWorldOrChunk(cPlayer & a_Player)
-bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
+bool cWorld::ForEachPlayer(cPlayerListCallback a_Callback)
{
// Calls the callback for each player in the list
cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2)
+ for (auto & Player : m_Players)
{
- ++itr2;
- if (!(*itr)->IsTicking())
- {
- continue;
- }
- if (a_Callback.Item(*itr))
+ if (Player->IsTicking() && a_Callback(*Player))
{
return false;
}
@@ -3193,19 +3157,15 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
-bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
+bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback)
{
// Calls the callback for the specified player in the list
cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (auto & Player : m_Players)
{
- if (!(*itr)->IsTicking())
- {
- continue;
- }
- if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0)
+ if (Player->IsTicking() && (NoCaseCompare(Player->GetName(), a_PlayerName) == 0))
{
- a_Callback.Item(*itr);
+ a_Callback(*Player);
return true;
}
} // for itr - m_Players[]
@@ -3216,7 +3176,7 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_
-bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback)
+bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback a_Callback)
{
cPlayer * BestMatch = nullptr;
size_t BestRating = 0;
@@ -3243,7 +3203,7 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
if (BestMatch != nullptr)
{
- return a_Callback.Item (BestMatch);
+ return a_Callback(*BestMatch);
}
return false;
}
@@ -3252,27 +3212,14 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
-bool cWorld::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback & a_Callback)
-{
- return DoWithPlayerByUUID(a_PlayerUUID, std::bind(&cPlayerListCallback::Item, &a_Callback, std::placeholders::_1));
-}
-
-
-
-
-
-bool cWorld::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cLambdaPlayerCallback a_Callback)
+bool cWorld::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a_Callback)
{
cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ for (auto & Player : m_Players)
{
- if (!(*itr)->IsTicking())
+ if (Player->IsTicking() && (Player->GetUUID() == a_PlayerUUID))
{
- continue;
- }
- if ((*itr)->GetUUID() == a_PlayerUUID)
- {
- return a_Callback(*itr);
+ return a_Callback(*Player);
}
}
return false;
@@ -3340,7 +3287,7 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
-bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
+bool cWorld::ForEachEntity(cEntityCallback a_Callback)
{
return m_ChunkMap->ForEachEntity(a_Callback);
}
@@ -3349,7 +3296,7 @@ bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
-bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
+bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback a_Callback)
{
return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback);
}
@@ -3358,7 +3305,7 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback &
-bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback)
+bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback a_Callback)
{
return m_ChunkMap->ForEachEntityInBox(a_Box, a_Callback);
}
@@ -3367,16 +3314,7 @@ bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_
-bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback)
-{
- return DoWithEntityByID(a_UniqueID, std::bind(&cEntityCallback::Item, &a_Callback, std::placeholders::_1));
-}
-
-
-
-
-
-bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cLambdaEntityCallback a_Callback)
+bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback a_Callback)
{
// First check the entities-to-add:
{
@@ -3385,7 +3323,7 @@ bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cLambdaEntityCallback a_Callbac
{
if (ent->GetUniqueID() == a_UniqueID)
{
- a_Callback(ent.get());
+ a_Callback(*ent);
return true;
}
} // for ent - m_EntitiesToAdd[]
@@ -3517,20 +3455,12 @@ bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AStrin
bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command)
{
- class cUpdateCommandBlock : public cCommandBlockCallback
- {
- AString m_Command;
- public:
- cUpdateCommandBlock(const AString & a_CallbackCommand) : m_Command(a_CallbackCommand) {}
-
- virtual bool Item(cCommandBlockEntity * a_CommandBlock) override
+ return DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, [&](cCommandBlockEntity & a_CommandBlock)
{
- a_CommandBlock->SetCommand(m_Command);
+ a_CommandBlock.SetCommand(a_Command);
return false;
}
- } CmdBlockCB (a_Command);
-
- return DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockCB);
+ );
}
@@ -3625,7 +3555,7 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
-bool cWorld::ForEachLoadedChunk(std::function<bool(int, int)> a_Callback)
+bool cWorld::ForEachLoadedChunk(cFunctionRef<bool(int, int)> a_Callback)
{
return m_ChunkMap->ForEachLoadedChunk(a_Callback);
}