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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-01-16 16:02:06 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-01-16 16:02:06 +0100
commitbc4a6ec3eacc1dd7c497ab3babd61f03ebb86621 (patch)
tree5615862963eec3e289e4f26dec41d98d0d5d9e84 /src/World.cpp
parentMerge pull request #2878 from LogicParrot/wolf2 (diff)
parentFixed non-natural spawning near player (egg, breeding, etc.) (diff)
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Diffstat (limited to 'src/World.cpp')
-rw-r--r--src/World.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/World.cpp b/src/World.cpp
index 9a2e23ac0..6bb5b5940 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -3504,15 +3504,6 @@ UInt32 cWorld::SpawnMobFinalize(cMonster * a_Monster)
return cEntity::INVALID_ID;
}
- cPlayer * a_Closest_Player = FindClosestPlayer(a_Monster->GetPosition(), 24);
- if (a_Closest_Player != nullptr) // Too close to a player, bail out.
- {
- delete a_Monster;
- a_Monster = nullptr;
- return cEntity::INVALID_ID;
- }
-
-
// Initialize the monster into the current world.
if (!a_Monster->Initialize(*this))
{