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author | Howaner <franzi.moos@googlemail.com> | 2014-09-26 22:23:36 +0200 |
---|---|---|
committer | Howaner <franzi.moos@googlemail.com> | 2014-09-26 22:23:36 +0200 |
commit | af997a09ca1ff2bf3e93f9145edc50d29be28529 (patch) | |
tree | 8188753488f633407eea5aab0c9e6e0833300e43 /src/World.h | |
parent | Fixed players custom name in 1.8 (diff) | |
parent | Merge pull request #1455 from mc-server/includes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.h | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/World.h b/src/World.h index 76c1d148d..90dada259 100644 --- a/src/World.h +++ b/src/World.h @@ -33,6 +33,7 @@ class cFireSimulator; class cFluidSimulator; class cSandSimulator; +template <class ChunkType, class WorldType> class cRedstoneSimulator; class cItem; class cPlayer; @@ -509,7 +510,7 @@ public: inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } - inline cRedstoneSimulator * GetRedstoneSimulator(void) { return m_RedstoneSimulator; } + inline cRedstoneSimulator<cChunk, cWorld> * GetRedstoneSimulator(void) { return m_RedstoneSimulator; } /** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */ bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -774,7 +775,7 @@ public: bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export /** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */ - virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export + virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) override; // tolua_export int SpawnMobFinalize(cMonster* a_Monster); /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise @@ -917,7 +918,7 @@ private: cFluidSimulator * m_WaterSimulator; cFluidSimulator * m_LavaSimulator; cFireSimulator * m_FireSimulator; - cRedstoneSimulator * m_RedstoneSimulator; + cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator; cCriticalSection m_CSPlayers; cPlayerList m_Players; @@ -929,7 +930,7 @@ private: cChunkMap * m_ChunkMap; bool m_bAnimals; - std::set<cMonster::eType> m_AllowedMobs; + std::set<eMonsterType> m_AllowedMobs; eWeather m_Weather; int m_WeatherInterval; @@ -1058,7 +1059,7 @@ private: cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); /** Creates a new redstone simulator.*/ - cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile); + cRedstoneSimulator<cChunk, cWorld> * InitializeRedstoneSimulator(cIniFile & a_IniFile); /** Adds the players queued in the m_PlayersToAdd queue into the m_Players list. Assumes it is called from the Tick thread. */ |