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author | madmaxoft <github@xoft.cz> | 2014-05-02 19:34:28 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-05-02 19:34:28 +0200 |
commit | 839447f0bbdf97eb9b3c07f943647fa9c92b1e5b (patch) | |
tree | 3cde3e248dc73e19f3b241245fdff612842f9632 /src/World.h | |
parent | A tiny speed improvement in ApplyFoodExhaustion() (diff) | |
parent | Fixed MagmaCube spawning. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/World.h b/src/World.h index ef2971846..b08cf4aa1 100644 --- a/src/World.h +++ b/src/World.h @@ -940,7 +940,10 @@ private: /** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */ void GenerateRandomSpawn(void); - + + /** Chooses a reasonable transition from the current weather to a new weather **/ + eWeather ChooseNewWeather(void); + /** Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) */ cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); |