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author | Tycho <work.tycho+git@gmail.com> | 2014-09-11 18:48:21 +0200 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-09-11 18:48:21 +0200 |
commit | 0b044e1c83a62c266afaf0852ccbd5e7b01cec5e (patch) | |
tree | d847314a2ee95b1a766dbb57a06b5ea7e42e687c /src/World.h | |
parent | Merge branch 'master' of https://github.com/mc-server/MCServer (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/World.h b/src/World.h index 274bd2dcf..e4fe2965f 100644 --- a/src/World.h +++ b/src/World.h @@ -33,6 +33,7 @@ class cFireSimulator; class cFluidSimulator; class cSandSimulator; +template <class ChunkType, class WorldType> class cRedstoneSimulator; class cItem; class cPlayer; @@ -502,7 +503,7 @@ public: inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } - inline cRedstoneSimulator * GetRedstoneSimulator(void) { return m_RedstoneSimulator; } + inline cRedstoneSimulator<cChunk, cWorld> * GetRedstoneSimulator(void) { return m_RedstoneSimulator; } /** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */ bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -910,7 +911,7 @@ private: cFluidSimulator * m_WaterSimulator; cFluidSimulator * m_LavaSimulator; cFireSimulator * m_FireSimulator; - cRedstoneSimulator * m_RedstoneSimulator; + cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator; cCriticalSection m_CSPlayers; cPlayerList m_Players; @@ -1051,7 +1052,7 @@ private: cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); /** Creates a new redstone simulator.*/ - cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile); + cRedstoneSimulator<cChunk, cWorld> * InitializeRedstoneSimulator(cIniFile & a_IniFile); /** Adds the players queued in the m_PlayersToAdd queue into the m_Players list. Assumes it is called from the Tick thread. */ |