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authorHowaner <franzi.moos@googlemail.com>2014-11-14 22:33:54 +0100
committerHowaner <franzi.moos@googlemail.com>2014-11-14 22:33:54 +0100
commita0e1e43fc187d79021b4e84e70729255f7f690e2 (patch)
tree933304dcec7bc698bf7c0f70fe8938d46c642113 /src/World.h
parent... in this world (diff)
parentNoise3D: Added jungles. (diff)
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Diffstat (limited to 'src/World.h')
-rw-r--r--src/World.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/World.h b/src/World.h
index a782bb5ec..03d99c538 100644
--- a/src/World.h
+++ b/src/World.h
@@ -324,6 +324,9 @@ public:
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
+ /** Finds the player over his uuid and calls the callback */
+ bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
+
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
/** Adds the entity into its appropriate chunk; takes ownership of the entity ptr.