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author | narroo <narroo@vt.edu> | 2014-02-11 02:00:07 +0100 |
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committer | narroo <narroo@vt.edu> | 2014-02-11 02:00:07 +0100 |
commit | e8e76a6058988cb0cff222579049fb6aa3cdb9c1 (patch) | |
tree | 4f808fb359e91ab315a95a1d5b9161d092774bc0 /src/World.h | |
parent | Typo Fix in console.lua (diff) | |
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Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/src/World.h b/src/World.h index 0174be03b..e4036d8df 100644 --- a/src/World.h +++ b/src/World.h @@ -99,6 +99,15 @@ public: } ; + class cTaskUnloadUnusedChunks : + public cTask + { + protected: + // cTask overrides: + virtual void Run(cWorld & a_World) override; + }; + + static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates { return "cWorld"; @@ -243,7 +252,12 @@ public: bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const; bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const; - void UnloadUnusedChunks(void); // tolua_export + + /*Unloads all chunks immediately. Dangerous interface, may deadlock, use QueueUnloadUnusedChunks() instead*/ + void UnloadUnusedChunks(void); + + /*Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/ + void QueueUnloadUnusedChunks(void); // tolua_export void CollectPickupsByPlayer(cPlayer * a_Player); |