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authorHowaner <franzi.moos@googlemail.com>2014-11-30 19:38:52 +0100
committerHowaner <franzi.moos@googlemail.com>2014-11-30 19:38:52 +0100
commit6adf749164d7bc98bf34173b1f9d64804913d734 (patch)
treee15bd9dd8512fdbb61736db4d2d0b1f218bb81f0 /src/World.h
parentRemoved old MobType category. (diff)
parentHopefully fixed random build fails (diff)
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Diffstat (limited to 'src/World.h')
-rw-r--r--src/World.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/World.h b/src/World.h
index 68d0654ee..31bc9dad6 100644
--- a/src/World.h
+++ b/src/World.h
@@ -315,7 +315,8 @@ public:
/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS <<
- /** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */
+ /** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found.
+ Callback return value is ignored. If there are multiple players of the same name, only (random) one is processed by the callback. */
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/** Finds a player from a partial or complete player name and calls the callback - case-insensitive */